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Rafal 'Raf256' Maj <spa### [at] raf256com> wrote:
> Radiosity seems to work wrong when used with very-small-angle perspective
> camera.
If you use very small camera angles, all kinds of floating point errors
are prone to happen. These errors are usually not bugs, but simply
limitations in the accuracy of the floating point numbers and the
rendering engine.
There's a good example of this at:
http://tag.povray.org/povQandT/languageQandT.html#largescaleproblems
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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